Supermarket Rush
Supermarket Rush is a 3-lane runner game made in Unreal Engine with Blueprints.
Developed in just one week as a team project, Supermarket Rush is a 3-lane runner where players race to reach the supermarket while avoiding cars, collecting coins, and using power-ups to gain an edge or hinder opponents.
Project Context
Supermarket Rush is a fast-paced runner with a third-person perspective. Players automatically move forward, gradually accelerating, and must:
- Avoid cars traveling down three parallel lanes.
- Collect coins to boost score.
- Use power-ups strategically to gain an advantage or slow the opponent.
- Compete in local multiplayer or against AI, aiming to reach the supermarket first.
The main goal is to outpace your opponent, combining quick reflexes with strategic collection and use of power-ups.

My Contributions
I focused on the player character and core gameplay systems, making interactions responsive and consistent:
- Character Movement: Lane switching, forward progression, acceleration, and input handling for both single and local multiplayer.
- Collision Handling: Programmed reactions to crashes, including triggering the death animation and resetting the player.
- Power-Up & Coin Integration: Built the collection system and feedback UI. I connected power-ups to the player, while a teammate implemented their specific effects.
- Animation Integration: Created Blueprint-based animations for running, switching, and collisions to ensure clear visual feedback.
Reflection
Developing Supermarket Rush in one week was an excellent exercise in rapid prototyping, teamwork, and iteration:
- Unreal Engine Blueprints enabled quick implementation of movement, collisions, and pickups.
- Coordinating with teammates showed the value of modular design and careful integration.
- Despite its simplicity, the project demonstrates how polished mechanics and competitive elements can create engaging gameplay in a short timeframe.